Swace offers socially interactive games, which result in real-world rewards. This can mean winning coins to swap for partners’ goods, items and etc. Anything that the target group is interested in can be Swaced. Any brand, any product can have a game developed or adapted for it: People love using their ingenuity and skills to solve problems and play in competitions and leagues, especially with their own peer group. Now imagine that instead of just the fun of playing the game there are real value coins and actual prizes to be competed for (i.e. Starbucks coffee, IMAX tickets, smart watch, sneakers and etc.)! It’s easy to see how ‘Swacing’ and ‘Swacers’ will soon become words in wide use. The technology for Swacing exists now in tried and tested form. The games portfolio is already large, and growing. The market is also a proven thing, because we know that millions of affluent young people are out there, and that every top global brand is hungry to meet them in their space.
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